Feel it immediately.
Controls, feedback, sound, and silhouette earn their space.

Fresno, California // Independent studio
LineCrush Games is Austin and Jay's game studio under LineCrush Inc. We build on Steam Deck first, then bring that same sharp, replayable experience to PC.
Flagship title
The belt is rich. The belt is hostile. You have six gun arms.
Fly a heavy mining exosuit through a deep-space asteroid belt. Crack rocks, haul ore, survive escalating waves, and turn every dock into a nastier build than the last.
Gunner
Bulkhead
Our platform philosophy
Steam Deck is our lead platform, not an afterthought. We make every call around the hardware in your hands first, then scale the same game out to Windows and Linux PCs.
See how Gunmetal Orbit is builtNative 1280×800 // Gamepad first // 60 fps ship gate

Interactive field test
Six SMGs screaming at once is not a bug. Load the rig, set the hazard, and see how long your run gets.
Outfitter // Pre-launch rig test
3/6 mounts onlineThe belt hits back. Better ore, tougher waves, bigger build ceiling.

Built under LineCrush Inc.
Gunmetal Orbit grew from the mining loop inside the original LineCrush product. The mechanic had too much momentum to stay a feature, so Austin and Jay built it a universe and LineCrush Games became the studio around it.
The studio
We make games we want to keep playing: readable systems, tactile controls, ridiculous builds, and a clean path from idea to controller.
Controls, feedback, sound, and silhouette earn their space.
Every run should create a new story without wasting your time.
Steam Deck first, PC second, and real hardware before hype.
First transmission