Fresno, California // Independent studio

Small crew.Massive games.

LineCrush Games is Austin and Jay's game studio under LineCrush Inc. Gunmetal Orbit is out now on Steam, built on Steam Deck first. One Must Fall 2097 is coming back in Unreal Engine as One Must Fall 2197: Singularity.

Flagship // Gunmetal OrbitOut now on Steam // Steam Deck firstNext // One Must Fall 2197: Singularity

Flagship title

Gunmetal Orbit

The belt is rich. The belt is hostile. You have six gun arms.

Fly a heavy mining exosuit through a 2.5D asteroid belt. Crack rocks, haul ore, charge your orbital station, take down a boss every five waves, and turn every dock into a nastier build than the last. Out now on Steam for $4.99.

Gunmetal Orbit: an armored spacer fighting through an orbital refinery

Our platform philosophy

Built on Deck.Unleashed on PC.

Steam Deck is our lead platform, not an afterthought. We make every call around the hardware in your hands first, then scale the same game out to Windows and Linux PCs.

See how Gunmetal Orbit is built
YXBASTEAM
Gunmetal Orbit gameplay shown inside a Steam Deck illustration
One Must Fall 2197: Singularity key art: two giant fighting robots trade a punch in a ruined stadium

Coming soon // Free

One Must Fall 2197: Singularity

21 fighting machines. One tournament. Back in 3D.

A free, unofficial fan remake of the 1994 classic, rebuilt in Unreal Engine 5.8 on OpenOMF's reverse-engineered fight engine. Fight a career tournament, earn prize money, and upgrade your robot between matches.

Your haul.
Your next build.

Explore the gameplay gallery
Gunmetal Orbit Outfitter with weapons and upgrade offers
Refit at the Outfitter.
Gunmetal Orbit Outfitter STATION view with four Uplink bays
Charge your station.
LineCrush Games logo

Built under LineCrush Inc.

The side project broke containment.

Gunmetal Orbit grew from the mining loop inside the original LineCrush product. The mechanic had too much momentum to stay a feature, so Austin and Jay built it a universe and LineCrush Games became the studio around it.

The studio

Austin + Jay. No committee.

We make games we want to keep playing: readable systems, tactile controls, ridiculous builds, and a clean path from idea to controller.

01

Feel it immediately.

Controls, feedback, sound, and silhouette earn their space.

02

Systems over filler.

Every run should create a new story without wasting your time.

03

Deck is the baseline.

Steam Deck first, PC second, and real hardware before hype.

First transmission

Join the orbit.